We just launched our kickstarter page! You can help by donating or spreading the word on social media. Check us out on Kickstarter!
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I spent a lot of time yesterday shooting and editing footage for my kickstarter pitch video. I had previously made a "How to Play" video and was able to reuse a lot of the same footage. I have watched a lot of different pitch videos and have my own opinions on what makes a good one: 1. Don't make it too long. I made mine 2 1/2 minutes. Anything over 3 minutes feels too long to me. 2. Make it good. I appreciate videos where clearly some time was taken to make something of quality that reflects the care that you are putting into the project. 3. Don't make it too good. I feel like a lot of pitches are almost too professional. They miss that Do-It-Yourself quality that makes kickstarter so great. Whenever I see something that is too flashy or clearly professionally shot I feel like I'm giving my money to a company and not a person. 4. Be in the video. I personally like seeing the person who I'm donating to. Adds a human factor. 5. Put some cool music in there. This really adds something in my opinion. However, you have to be careful that you use music that is legally free to use. I found something at www.musopen.org, but there are other sites as well. Also, be sure to credit the composer, performer, and source somewhere in your video. 6. Don't sit on your butt- get the damn thing done. I have trouble with this. I love to research stuff and could probably research various aspects of a kickstarter campaign to death. I've been talking up this campaign on social media for a couple months now, and I am really at the point where I need to launch or I will be forgotten. I think a lot of people get stuck at this point. Anyway, those are my thoughts. Keep in mind that this is my first pitch video and I don't actually know what I'm doing. I guess we will find out if my theories are correct! If Marrying Mr. Darcy (a game about Pride and Prejudice) sounds like your cup of tea, you can visit us at www.marryingmrdarcy.com. Pride and Prejudice is full of events that progress the plot and character development. The biggest turning point (in my opinion) is when Elizabeth reads a letter from Mr. Darcy after she has rejected his proposal. This is the big turning point in the book where Lizzy’s opinion of Darcy begins to change, but also the point where she discovers that she is quick to judge and these judgements are not always accurate. She later says to Jane something like “I did not know myself.” I wanted to put this kind of discovery in the game. I ended up making the event card above that basically forces you to change how you have been building your character. If you get this card early in the game, it is more advantageous because you will likely only be discarding one or two cards and gaining four, plus you have time to make adjustments before the end of the game. However, the later you get this card in the game, the more devastating it can potentially be as the strategy you’ve been employing up to that point may need to change. I think this makes sense of the book. Elizabeth can't move forward until she knows this about herself, it is initially devastating. But because she discovers this before she goes to Pemberley she is able to move forward with Darcy. If she hadn't discovered this by the middle of the book, things would have turned out quite differently! Please help us spread the word about "Marrying Mr. Darcy" by sharing our site via your social media! We are h Hey Everyone! I made this video tutorial over the weekend. Check it out if you are interested in learning more about the game or how to play! |
Erika SvanoeMusician, conductor and game designer. Archives
November 2015
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